how2itg04.htm
Handling
pro shop credit accounts
Beginning with version 8.29,
InfoTouch 2000 provides a "store credit" function as
one of the optional tender types. This function typically handles
the "tournament credit" or "pro shop credit"
function easily. However, listed below is another very powerful
mechanism for managing this important function. One could almost
refer to it as "the classic method" as it provides
flexibilities , auditing nd reporting possibilities that few
other systems have. What's more, this method is applicable to any
InfoTouch system, DOS or Windows and is transferable from the DOS
system to the Windows system should the DOS user wish to upgrade.
InfoTouch manages credit
accounts easily by "charging" prizemoney to a
customer's account. The prizemoney must be defined as an
inventory item having a NEGATIVE retail value, and the
transaction must be tendered as a CHARGE. Additionally, if entry
fees are tracked within the same sales department, the net profit
off of tournaments can be maintained on the system.
CREATE THE INVENTORY
ITEMS
- Inventory, select the
EVENTS (or tournaments, etc.) department.
- Create an item called ENTRY
FEE. Assign a retail value of $1.00 and set sales tax
appropriate for your state. Some states actually consider
entry fees similar to "paid admission" and
charge sales tax. If you have many price levels, make
sure each price level is set to $1.00.
- Create an item called
PRIZEMONEY (or prizes, payout, etc.). Assign a retail
value of -$1.00. Like the entry fee, make sure all price
levels are also set to -$1.00. This is probably not a
taxable item in any state, but you may want to check with
your accountant.
CREATE THE REGISTER
BUTTONS
- In the EVENTS (or
tournaments, etc.) department of the register, create a
button called ENTRY FEE, exactly as you defined it in
inventory.
- In the same department,
create a button called PRIZEMONEY (or prizes, payout,
etc.), exactly as you defined it in inventory.
CREATE THE CUSTOMER
RECORDS
- In Customers, create your
customers but for the MESSAGE, insert the word
"PRIZEMONEY" (or tournament credit, or whatever
you call it). Since Touch only allows one customer number
to a customer, you may have to get creative if you want
to maintain regular charge accounts separately from pro
shop credit accounts for the same person. Ideas: if a
customer number is 325 for example, make his/her credit
account 9325 or 99325 for example. Or if your system is
set up to allow alphabetical characters as part of the
customer number, you might call this the T325 account for
"tournament account for customer #325." For
facilities which also use Club Data Corporation's
accounting system, start the account number with the
letter "Z," as in Z325. However you do it, make
sure you put something in the MESSAGE field that tells
you which account you're working with when you pull it up
on the screen.
- Set the customer's credit
limit to ZERO. Also, make sure you assign the customer to
appropriate tax categories, price levels, etc.
SET UP THE EVENTS
DEPARTMENT
- In SETUP, DEPARTMENTS, make
sure you allow for fractional quantities. And if you set
the DEFAULT QUANTITY to zero, whenever you touch the
EVENTS department register button, a keypad will
automatically come up with asks for quantity.
RINGING UP SALES &
CREDITS
Scenario 1:
Customer enters a tournament and pays an entry fee.
- Touch QUANTITY button and
enter the entry fee in terms of "quantity of
dollars," i.e. $50 is entered as quantity 50.
- Then touch the EVENTS
department, and finally the ENTRY FEE button. The screen
displays the extended total to the right. Continue by
tendering the sale for cash, check, credit card, etc.
IMPORTANT: It's a violation of Amateur Status rules to
allow the use of prizemoney as payment of entry fees, so
don't ring up entry fees as a charge against a customer's
pro shop credit account!
Scenario 2:
Customer wins $100 prizemoney in the tournament.
- Touch CUSTOMER button, and
pull up the customer's TOURNAMENT CREDIT account (however
you identify them)
- Touch QUANTITY and enter
the amount: quantity 100.
- Touch EVENTS department,
and then the PRIZEMONEY button. The screen displays the
extended total "credit" to the right; note that
it's a negative number!
- Continue by tendering the
sale as CHARGE only; do not use cash, credit card or
check. The customer now has $100 "credit" on
his/her account.
Scenario 3:
Customer buys 3 golf balls and a glove off credit and the person
has more credit available than they will be using.
- Touch CUSTOMER button, and
pull up the customer's TOURNAMENT CREDIT account.
- Touch BALLS department
button and the sales items
- Touch GLOVE department
button and the sales items
- Touch CHARGE to tender the
sale. The credit balance will now reflect the remaining
credit.
Scenario 4:
Customer buys a sweater off credit but doesn't have enough credit
on the books to pay for the whole thing. (Note: this example
assumes that you have a SHOP CREDIT department, with both APPLY
CREDIT and USE CREDIT items defined in the shop credit
department.
- Touch CUSTOMER button and
bring up the customer's TOURNAMENT account, however you
identify it.
- Touch SHOP CREDITS
department, then USE CREDIT, and touch in the amount
remaining on his/her credit account.
- Finish the credit account
sale by tendering as CHARGE SALE.
- Touch CUSTOMER button and
bring up the customer's regular charge account
- Touch SHOP CREDITS dept.
and then APPLY CREDIT, and touch in the amount of credit
they had left in their credit account.
- Touch the appropriate
apparel department for the sweater.
- Tender the sale however you
want; the credit will offset some of the sweater's retail
value and the net will be displayed.
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